Archive for the ‘Text’ Category
Three Dimensional Isovist Analysis Method
Abstract
This paper presents a three dimensional method of isovist analysis implemented in the MaxScript programming language. The script accepts as its input a standard three dimensional model of the buildings
and terrain being analyzed, upon which a N×N grid is projected. Each square of this grid is assigned a height value, thereby producing a simplified surface description which is amenable to mathematical analysis. A three dimensional isovist is then generated for each grid square, by placing an observation point 1.5 meters above its center and finding the intersection of a series of rays from this point to the input model. The distance from the observation point to the intersection is summed over for all the angles studied giving a compound isovist measurement for the grid square under consideration.
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Rodrigo Culagovski, is an architect/web developer based in Santiago, Chile. Teach and recently finished his master’s at the Architecture School of the Universidad Católica de Chile. The thesis topic was an application of three dimensional visiblity graph analysis to “weak heritage” sites.
A Space Syntax Glossary
by Björn Klarqvist 1993
SPACE SYNTAX is a method for describing and analysing the relationships between spaces of urban areas and buildings. Architects normally refer to these relationships as “the layout”. In Space Syntax, the spaces are understood as voids (streets, squares, rooms, fields, etc.) between walls, fences and other impediments or obstructions that restrain (pedestrian) traffic and/or the visual field. The purpose of this glossary is to assist readers not previous familiar with Space Syntax, by providing a simple (non-mathematical) explanation of some basic terms.
Designing and Manufacturing Architecture in the Digital Age
Abstract
The paper describes and examines the implications of the recent developments in the architectural application of the latest digital design and fabrication technologies, which offer alternatives to the established understandings of architectural design and production processes and their material and economic constraints. It offers a possibility of a revised understanding of the historic relationship between architecture and its means of production.
Digital Morphogenesis and Computational Architectures
by Branko Kolarevic 2000
Abstract
This paper examines methods in which digital media is employed not as a representational tool for visualization but as a generative tool for the derivation of form and its transformation - the digital morphogenesis. It explores the possibilities for the ?finding of form,? which the emergence of various digitally based generative techniques seem to bring about. It surveys the digital generative processes - the computational architectures - based on concepts such as topological space, isomorphic surfaces, kinematics and dynamics, keyshape animation, parametric design, and genetic algorithms.
Parametricist Manifesto by Patrick Schumacher
Parametricism as Style - Parametricist Manifesto
by Patrick Schumacher, London 2008
Presented and discussed at the Dark Side Club , 11th Architecture Biennale, Venice 2008